Evaluation Question 1
1. In what ways does your media product use, develop or challenge forms and conventions of real media products? (i.e. of film openings)


Evaluation Question 2
2. How does your media product represent particular social groups?
Our character is a serial killer; his intentions are not clear until later on in the movie. He goes out of his way to hunt down a woman who has hurt him emotionally, pushing him to the edge of sanity. We have based his persona on a typical horror scenario, killer is angry with someone, killer hunts down said person; killer takes down anyone who gets in his way. His appearance comes across as mysterious and this is shown by the lowered head, broad stance and low camera angles. This highlights his dominance and ominous presence. The unsheathed sword is a representation of his intentions, the moment it is revealed the climax builds. We were influenced by typical tropes/codes and conventions of the horror genre, for example the bright white hat that is prominent when the killer first reveals himself. This is becomes his signature trait making him instantly recognisable to the audience; the colour white foreshadows the character's innocence that is revealed later on in the movie. Both Mike Myers from Halloween and Jason Voorhees from Friday the 13th carry similar traits to our character, such as no dialogue to enhance the mysticism of the character; also adding suspense at the moment of the kill, making the audience want to know more about his story. Additionally, The characters have weapons to symbolise their intent to kill, which is reinforced by their stance and the lighting of the shot, the strong posture and lighting from above creates a sense of power and masculinity. Most shots of the characters are shot in a film noir style, adhering to the use of blacks and grungy colours to make the viewer think of the bad, evil and dangerous. One code and convention we tried to break was trying to maintain a balance of human air to the character whilst keeping the psychopath feel. To pull this off we replaced the lifeless mask with a hat in order to help the audience empathies with him better, giving a more personal outlook on the villain instead of masking his identity.
We attempt to portray a character who’s first appearances seem sinister, like any typical villain, and then through the progression of the film as the story is revealed, the audience begin to, or at least try to understand his actions and see him as an ordinary a human being pushed to the limit. A similar story line is shown in Rob Zombie’s Halloween 2007 however, the audience has the chance to sympathise with the character (Mike Myers) early on; the character then begins to lose the audiences’ affection, as he becomes a stereotypical villain.
Our character is a serial killer; his intentions are not clear until later on in the movie. He goes out of his way to hunt down a woman who has hurt him emotionally, pushing him to the edge of sanity. We have based his persona on a typical horror scenario, killer is angry with someone, killer hunts down said person; killer takes down anyone who gets in his way. His appearance comes across as mysterious and this is shown by the lowered head, broad stance and low camera angles. This highlights his dominance and ominous presence. The unsheathed sword is a representation of his intentions, the moment it is revealed the climax builds. We were influenced by typical tropes/codes and conventions of the horror genre, for example the bright white hat that is prominent when the killer first reveals himself. This is becomes his signature trait making him instantly recognisable to the audience; the colour white foreshadows the character's innocence that is revealed later on in the movie. Both Mike Myers from Halloween and Jason Voorhees from Friday the 13th carry similar traits to our character, such as no dialogue to enhance the mysticism of the character; also adding suspense at the moment of the kill, making the audience want to know more about his story. Additionally, The characters have weapons to symbolise their intent to kill, which is reinforced by their stance and the lighting of the shot, the strong posture and lighting from above creates a sense of power and masculinity. Most shots of the characters are shot in a film noir style, adhering to the use of blacks and grungy colours to make the viewer think of the bad, evil and dangerous. One code and convention we tried to break was trying to maintain a balance of human air to the character whilst keeping the psychopath feel. To pull this off we replaced the lifeless mask with a hat in order to help the audience empathies with him better, giving a more personal outlook on the villain instead of masking his identity.


Evaluation Question 3
3. What kind of media institution might distribute your media product and why?

An idea for a studio would be one like “Haxan Films” a production company headquartered at the Disney's Hollywood Studios in Orlando, Florida. They are famous for producing the cult classic independent horror film The Blair Witch Project. The name is taken from the 1922 Swedish/Danish silent movie Häxan ("The Witch"). This is a small company, which is what we would look into using for our film. A small British distribution company we would look into is “Film4” part of the channel four franchise. Know for film such as “Slumdog millionaire” and “This is England”, This is England being another known British thriller with a budget of “£1,500,000 or $2,380,000” (estimate) and a gross revenue of “£5,154,493 or $8,176,544” (estimate) all though this is a high budget film they do distribute some smaller films. Their films tend to have a massive turn over continuing to turn over money, even after the cinemas.

4. Who would be the audience for your media product?

Evaluation Question 5
The major conventions we used when making our media was form the genres: Horror and Thrillers, using low-key lighting this is typicaly done in films to create an emphasised sinister and powerful look to our character. The same techqnice was applied to the rest of the media to create a grungy and dark atmosphere, emphasising the sinister feeling of the opening. The backing track was a slow, piano and vocal based piece that added to the eerie atmosphere.
One way our audience was attracted was by; Facebook groups, YouTube channels, and Rough cut viewings. We created a Facebook Group called ‘StandHardProduction’, allowing people to view our news blog posts, videos and updates on what we have been doing, raising awareness for our production. The best thing we took from this group was feedback on videos and polls.
By creating a YouTube channel we could upload shots we were unsure about for the world to view and comment on; this also applied to rough cuts, etc. this gave us a view as to whom potential audiences might be, also helping us tailor make our final product and what it might look like.
I have also created a teaser trailer for our film, to entice audiences and start spreading the word a bout a new film that is forth coming.
we not only gained feedback from the internet; Also presenting a rough cut to our class in a Media lesson to get feedback from other students and how to improve on it.
Evaluation Question 6
Evaluation Question 6
6. What have you learnt about technologies from the process of constructing this product?


Evaluation Question 7
7. Looking back at your preliminary task (the continuity editing task), what do you feel you have learnt in the progression from it to full product?
Our final production is a greater performance compared the shaky, low quality preliminary product; this due to not only better equipment, it is also due to the new and improved skills that the group has learnt. Such as, editing, filming and preparation; I myself have spent hours looking through different camera angles, and shots to create the perfectly edited final production. After much deliberation and assessment, Ryan, Liam and myself decided on some more shots to include in our production. This is a level of devotion we haven’t show with any project before, will retake shot after shot until we have the perfect take.
when we first made our preliminary exercise we had limited experience with creating a film. for example our editing was over the top and not simplistic, camera work was shaky and uneven as shown on the left screen grab. then comparing that to the right screen grab you see an instant difference; the depth of field is more prominent in our final production were as the appears to be no depth of field in the preliminary, the stability of the shots are also dramatically different.
you can compare the difference by watching the videos at the same time, the shot angles, audio, transitions, acting, match on action and the 180 degree rule.
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