Tuesday, 19 April 2011

Foley art

Liam, Scott and myself set about recording some sound effects for our media piece “Relentless Possibility”; we researched into Foley art, a technique used by film industries to add sound effects. I found a video online showing sound technicians for a popular video game, recording sound effects and then demonstrating how they use them.



This video gave us a lot of inspiration for our video’s audio. We arranged a date where we would go round to Scotts house to record our vegetable genocide; Liam and myself went to town to collect equipment and fruit and veg, we considered health and safety by buying some overalls, glasses and some other protective clothing. We also bought some Tarpaulin, Duck Tape, Bamboo, Tights, Hair Gel, CDs, a Hammer and lots of Fruit and Veg. 

We constructed a Pop Shield out of some tights stretched over and embroidery ring, this was to help reduce any hiss sounds the microphone may pick up, it also protects it from any foreign projectiles (banana juice/goo) once we made these we duck taped them on to some bamboo and tapped that to the tripod, positioning it in front of the microphone. We then got started on destroying some fruit, setting up a stand made out of cardboard and wooden beams, using our array of tools we dismembered the fruit; recording the result with Scotts audio equipment and Liam’s D90 for visual. Once we had cleaned up the putrefying mess we listened to the result, find some thing worked really well and others were a dismal.

Scott and myself then went over the recordings at a latter date to compose them to fit our film segments; we did this using Cubase sound recording and editing software we layered the sounds up on top of each other to create a stabbing sound. Once we created the ideal sound we exported it and Scott uploaded it to soundcloud for me to download and use when I needed it.

It was then a simple case of downloading it and adding it to our media film, this combined with the editing has helped to intensify the genera of our film. 

No comments:

Post a Comment